The new system makes smoke interact with the environment, reacting to lighting and filling spaces, while its shape can be carved by bullets and grenades. Valve also introduced dynamic smoke grenades. This should make the game more responsive because servers will know the exact instant that motion starts and calculate player actions between ticks.Īlthough the sub-tick update may seem like a minor change, it could be one of the biggest, if not the biggest, improvements - if implemented the way Valve describes it - gameplay-wise, especially for a competitive FPS like Counter-Strike. When it comes to gameplay and player experience, Valve updated the tick rate system by building a new sub-tick architecture so that moving, shooting, and grenade throwing is no longer dependent on the server refresh rate. This will allow users to create their own maps and experiment with new features. The company will also make the Source 2 tools and rendering features available to the community. Valve upgraded classic maps and rebuilt some levels from the ground up, adding the new lightning system, reflections, and physics. Valve also made a blog post on Steam, calling the upcoming game the “largest technical leap forward” in franchise history.īuilt with the Source 2 engine, Counter-Strike 2 will use all the features and tools of this framework. How is Counter-Strike different from CS:GO?Ĭounter-Strike 2 was announced with a few short trailers describing the upcoming changes.
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