![]() ![]() In every other way, it was much worse than Two Worlds. In Two Worlds II it's a hour+ long, drawn-out and boring slog before you can actually get into the game. In Two Worlds, it's a dungeon with two enemies that takes a couple minutes to complete, then you can play the game. The quests: no longer is it only a few main quests, instead it's a total of around 25 quests that are COMPLETELY linear.ĮDIT: I can't believe I forgot about the introduction to each game. They took out the open world and replaced it with a shell of its former self. This comes from the sectioned off world - Act 1 gives you access to a small section of the game, Act II another, etc. Tired of helping out the Mayor of Windbreak for the Earth Element? Take a trip to Gor'Gammar for the Fire Element.įlip to Two Worlds II. It wasn't a long, drawn out, linear quest - you could do these quests in whatever order you wanted. The Relic Frame had a few subquests, the Earth and Water had two, and the Water and Fire none. In regards to quests, the main story was composed of essentially five substantial main quests: Get the Relic Frame, the Water Element, Fire Element, Earth Element, and Air Element. With this came a plethora of different monster types, and it was truly amazing to just ride along and encounter new types of enemies. The settings were very varied, with snowy mountains, a desert, a rain forest, and various types of cities, inhabited by different races. You could see off way into the distance, and know that if you wanted, you could just go there. The first Two Worlds was a truly open world. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits. ![]()
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